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Chettina's avatar

"Computational Knitting" has been a profitable technology since 1987. The world and specifically the US, is just waking up to the capabilities because of Flyknit footwear and a small group of people who know this technology really well. This technology was much more prevalent in Europe, specifically the UK, France, Italy and Germany which made fully fashioned products since the 1500 and electronically since the later 1880's. What we have today is a two tier flat knitting industry. Stoll has three computers on every machine, direct selection, and electro-magnetic needle selection, and all the other machine builders use monitors, rocker jacks, and a server to distribute data to machinery, including the Shima machine you are showing.

The 3D knitting machinery that you are showing can ONLY knit jersey based fabrics in half-gauge fabric. They are not user friendly so far and take the top minds in the world to program over hundreds of hours to make basic styles. Production is at least 3 times that of fully fashioned full gauge fabrics Damages are rampant on the 3D and all the yarns must be perfect and not run out. On the face of it, this technology looks great to people who know computers, but it is nothing like printing or 3D printing. Fibers have a life, yarns have a structure. There are so many variables that make this a series of several sciences that a user must understand in advance, rather than plug and play like a 3D printer.

On another note, not one company has made this technology profitably since it debuted in 1996, including Uniglo that had Shima in house for 3 years. The people who made for Ministry of Supply and others went bankrupt. Why/ A couple of reasons: 1) too many people listen to the machine builder sales people, who have never made anything; 2) people who code underestimate what this takes and that real life takes place outside of the computer and on the machine> Rarely does what is on the computer screen ever look like what comes from the machinery. 3) Textiles is a science that takes years to learn the intricacies of various technologies it is not one size fits all or something to learn fast like in the movie The Matrix; 4) It takes a lot of knowledge that few teach any more to make these 3D and 4D projects. Newbies and startups want instant gratification.

To get things like this automated means someone needs to think this all our and program every option in advance - very much like AI. Most new people to this industry don't want to pay what it takes to plan all this out and think this is like fashion. it is not anything like fashion development. But it does not stop many people new to this industry to think they can learn this technology in 2 weeks or 2 months, while they treat experts like me as if our knowledge is as common sewing, and that we should just make their stuff for a few hundred dollars, so that they can go off and make millions or billions.

This technology is not as easy as the sales people selling the machines say. It takes woeeks to make one product, if you are an expert; months if you are good, and never if you you don't put in the time to learn.

It takes years if not a decade or more to master techncial 3D and 4D knitting, and still in that time, one might not see everything. Been doing this a long time and rarely had the same project type twice. Sure, people can cut and paste once they have a master to copy, but comng up with the original is where all the knowledge comes into being for a first to market product.

Machine gauge and materials are a science that takes textile engineering and knitting expertise - no short cuts here. Needle breakages is negligible if the machiner are oiled and maintained properly, tensions are not ttoo tight or too lose and the machine speed is appropriate for the structures and transfering. As far as financials, IMHO you are off by a couple zeros.

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